QANGA Hotfix: Enhanced Stability, Input Support, and Fixes for January 23, 2026
QANGA: Dive into a sci-fi adventure of exploration and resilience across the cosmos. Merge your mind with a state-of-the-art cyborg crafted by ICLabs Industries, and journey through this expansive universe!
On January 23, 2026, ICLabs Industries released a major update and hotfix for QANGA focused on stability, input handling, and gameplay fixes. The update addresses several issues reported by the player community, ensuring a smoother experience for all explorers.
Key Highlights of the Update:
- General & Input Controller Support with a major upgrade to the input system for better hardware compatibility.
- Fixed issue where analog sticks on Xbox and PlayStation controllers were not properly recognized.
- Stability improvements with fixed multiplayer crash and resolved rare gameplay crashes.
- Quests & Gameplay Localization fixes with updated text translation, and quest objectives and location names updating instantly when switching languages.
- Fixed recurring quests so they can be re-accepted after completion.
- Improved scanner reliability where objects and NPCs now properly stop appearing once interaction is disabled.
- Fixed quest zone synchronization issues with accurate detection of zone shapes (Cylinders/Boxes) based on rotation.
- Fixed AI & Physics Gravity & Ragdolls bug where physics objects were sent flying in the wrong direction.
- Fixed AI Spawning issues where enemies might fail to spawn correctly in certain conditions.
- Performance Optimization with improved logic for checking quest locations and dynamic adaptation based on proximity to objectives.
Specific Bug Fixes:
- Fixed issue where analog sticks on Xbox and PlayStation controllers were not properly recognized.
- Fixed a specific crash occurring in multiplayer sessions.
- Resolved various rare gameplay crashes.
- Fixed multiple issues with text translation in quests.
- Quest objectives and location names now update instantly when switching languages in-game.
- Fixed bug where repeatable quests could not be re-accepted after completion.
- Improved scanner reliability where objects and NPCs now properly stop appearing once interaction is disabled or no quests are available.
- Fixed synchronization issues with quest location objectives.
- Fixed bug where zone shapes (Cylinders/Boxes) are now detected accurately based on their rotation.
- Fixed bug where physics objects (including AI when dead) were sent flying in the wrong direction.
- Fixed issues where ragdolls and physical items now behave correctly throughout the universe regardless of collision complexity.
- Fixed AI Spawning issues where enemies might fail to spawn correctly in certain conditions.
- Improved logic for checking quest locations reducing CPU load when exploring the world.
- Fixed synchronization issues with quest location objectives.
More details are available at the Steam Community announcement page.